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» CRV Exodus: Random Factoids
James Hatter
 Posted: Feb 26 2012, 02:30 PM
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Council Member, Science Division Director

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CRV Exodus

Ash

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This topic is going to serve as a place for me to regurgitate all the other information I have in my head about the CRV: Exodus. Some of it will be repeated or further clarified information from the main write-up. It will be updated frequently. If there is some information about the workings of the ship that you would like to see addressed in this topic, please make a request HERE and I will get right on it!

Below is at able of contents with a link to the pertinent post for easy navigation. If there is a topic that is there but not linked to anything, that means the post is coming soon!



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James Hatter
 Posted: Feb 26 2012, 02:50 PM
QUOTE |

BIO PLOT
Council Member, Science Division Director

50

CRV Exodus

Ash

posts :: 156
Awards: None


Communication For Those On Board


Much of this topic will be clarifying things that may have been unclear in the Setting write up, or easily forgotten. Others portions will be new information.

Ship-Wide Communication

Those on board the ship are capable of having and using cell phones. Anyone that previously owned a cell phone would have had the phone updated prior to leaving Shaa for the new planet so that it would work under the ship's service. For those without cell phones, there is a limited quantity available for purchase in the store.

The coverage applies only to the ship. Phone calls cannot be made out, to either the other Fringe planets or the Alliance.

The coverage is extremely spotty and unreliable, despite all promises to the contrary. Reception is strongest on the Mid-Deck and the Habitat, with a drop-call rate of only 30%. The Control Deck sees a drop-call rate of 60%, the Sub-Deck sees a drop-call rate of 50%, and the Hold/Flight Deck sees a drop-call rate of nearly 95%.

While calls made are very unreliable (if they're not dropped, chances are there is quite a bit of fuzziness and brief periods of disconnect so that one party cannot hear the other), the text messaging system barely suffers at all, and so texts have generally become the best way to communicate over longer distances on the ship. Texts generally arrive at their intended destination slower if sent or received in a zone with a high drop-call rate, but typically the longest wait yet experienced is about ten minutes.

People who have professions that require a lot of communication (such as higher-level people in general) were given their own datapad tablet to work from home, which uses an email system that is (once again) ship-wide only. People who had their own datapads were allowed to bring them onto the ship and access the internal email system, but because most people do not have them, it renders that form of communication on a public scale somewhat pointless.


Communication Beyond The Ship

This ship is a covert mission of sorts, so communication beyond the ship can only be done through use of the established terminals. Every outgoing and incoming piece of communication is monitored by the Communications people. Every. Single. One.

This is mostly done through a computer-run voice pattern and text recognition system, which is set to look for key words and flag pieces of communication that use those words. These words and phrases are mostly centered around things like what the ship is doing, the word "Alliance," and anything else that might shatter the integrity of the ship's secrecy. Any flagged piece of communication is reviewed by someone in Communications to check for anything that might reveal something that is best not revealed.

If a piece of communication is found to break the secrecy of the ship, it is stopped from being sent out, and the next time the person responsible for it accesses a communications terminal, there will be a simple message that explains that the previous communication was "terminated at the control center for breaking Code 26-B" (the one that explicitly states that no mention of the ship's operation is allowed in outbound communications).

This is less of a danger for inbound communications, but anything that triggers the recognition system in inbound communications marks the recipient as someone to specifically keep an eye on.

Absolutely zero communication is allowed to be sent into Alliance space, of any sort. There may be a complicated relay system in which a person sends communication to Fringe space and has a trusted friend/family member send it into Alliance space, but to be caught doing such a thing is considered treason against the ship, the various governments that funded the expedition, and everyone on board.


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